Category Archives: History to War-games Podcast

Battlegroup Spring Awakening review

It has arrived! I have been awaiting my copy of Battlegroup Spring Awakening since it was announced. 

Budapest or Bust

One of my focus within WWII is the Eastern Front and Spring Awakening fills in gap in the late war period.  It covers those German divisions earmarked for attack on the eastern front.

For those of you familiar with the Battlegroup series this book contains all that you would expect from Warwick Kinrade’s Battlegroup series including excellent background on the period, pictures of miniatures, historical photographs, new list for the period, scenarios and of course the linked campaign.  

For those of you who might be new to Battlegroup this is the 10th book published and the 3rd campaign book in the series. Spring Awakening, which needs to be paired with the theater book ‘Fall of the Reich’ and the rule book brings into focus the fighting in western and central Hungary in January – March of 1945.  It covers two German offensives, Operation Konrad 1 – 3 (January) and Operation Spring Awakening (March) itself.

What makes Spring Awakening unique is the lists represent the best the Germans have left. Unlike ‘Fall of the Reich’, which represents the ad-hoc battle groups composed of Volksgrenadier and Volkssturm the units in Spring Awakening are the last of well-equipped divisions. So, the German player has access to all of the Tiger IIs, half-tracks, and air support they want. 

For those of us feeling adventurous or who fielded Hungarians in earlier parts of war and wanted to get them back out, Spring Awakening also includes complete list for them. The list, at their core not much different from the Barbarossa list but now include a few of the heavier options to give the Hungarians some staying power. One of the great things about the Battlegroup series is things are balanced enough that Hungarians should be able to give it a go.

The Russian list is not much different than ‘Fall of the Reich’; you will need to refer to a copy of it to make the list. Only a few things change, some minor adds or removes to restricted or unique units.

There are a few special rules to reflect the fighting in the region, ‘mud bound’ and ‘low cloud’ cover come to mind and the ‘End Kampf’ counter is ignored to reflect the fighting sprirt of the German troops. Others remain, so expect fuel problems and the occasional dud Panzer Faust

One thing I did like about this campaign book in particular was the smaller size of the scenarios. It felt like Kinrade was really pushing the size of the games down to fit smaller collections and faster games. For those of you familiar with Kursk, some of the scenarios use 30 T-34s; I have a lot of T-34s, and big table but not 30 big. These scenarios, while still full of flavor and historical feel feature a few squads or a platoon. The adaptability Battlegroup, is one of the things I really approve of, games can vary greatly in size, down as low as 20 or 25 battle rating.

Hungarian soldiers man a Pak 40

So, for those of you on the fence about Spring Awaking it’s add great to the collection and an excuse to get out all of those big late war cats. Though narrowly focused on Hungary the list could be used to simulate fighting between any well equipped Germans on the Eastern Front. Beware, the Russians still have their cat killers but you do have local superiority in tanks and air power, so use it.

Check out our podcast here: here

Check out the Wikipedia threads on the operations here.

and see if you can  get you local store to get a copy in!

Battlegroup – Spring Awakening

We are eagerly awaiting Battlegroup Spring Awaking here. 

HUNGARY, 1945: The Red Army has invaded and pushed the Axis forces back west, driving them beyond the Danube river. Budapest is under siege and its garrison is fighting a desperate battle. To save them the Axis armies launched three relief operations. Unable to break through, a larger offensive is planned for the spring. Utilizing the last of the panzer divisions, Operation Spring Awakening will try to drive the Red Army back over the Danube and secure Germany’s remaining oil supply; without it, the war will be over.

• BACKGROUND A general overview of the war in Hungary in 1945 which is viewed by the Germans as their priority. From the siege of Budapest, through relief Operations Konrad I, II and III, to Operation Spring Awakening and the large Russian counter-offensive that would drive Russian tanks all the way to Vienna.  

• ARMY LIST Designed to be used with the Russian army lists already published in Battlegroup Fall of the Reich, this book contains two new army lists,  the last German panzer divisions and the Hungarian army, as well as alterations to the Russian Fall of the Reich army lists, to better recreate the battles in Hungary in the winter and spring of 1945.

• SPECIAL RULES New special rules to adapt the core Battlegroup game to the Hungarian battlefields of 1945. The special rules recreate the character of the armoured clash, with the last of Germany’s  forces, aided by Hungarian troops face the powerful Russian Tank Corps. All take place in the winter snows and spring thaws, in the largest clash of late-war heavy armour.  This book requires Battlegroup Fall of the Reich to use in full, including its Battle Rating counters.

• CAMPAIGN Six new historical scenarios in a detailed narrative campaign for 1st SS Panzer Division’s hard-fought assault along the Sárviz canal during Operation Spring Awakening.

Battlegroup Pacific

Rob’s Pacific collection continues to grow with the addition of new landing boats.

The boats were painted by him and are a collection of BattleFront and Gaming Models.

Rob has a massive collection of both 15mm and 28mm focused on the Marines fighting in the island campaigns. We have played several games in both scales and

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28mm Modern

So it begins! Here at History to War Games podcast we are starting a journey into modern period. We are not trail blazing; lots of us have been doing it for years but it new for us. For me, the hardest part was deciding on a time and place; is it Europe, Middle East, India or the 70’s, 80’s or another time. These factors dictate the equipment, uniforms and terrain and for some reason there issnt much cross over.

A shot of Spectre’s DEVGRU getting geared up for priming.